[geeks] sgi i2 opengl/glut perf question
Big Endian
geeks at sunhelp.org
Thu Dec 13 09:29:35 CST 2001
>I thought 96 was the time it shipped, but most of my sgi knowledge
>I've learned from usenet, and therefore probably isn't all too
>accurate.
>It didn't look like there was a memory shortage, ivview wasn't
>taking up too much, and the model isn't that big.
>I'm leaning towards the lack of optimization being the cause,
>is inventor stuff normally inefficient?
YES! Inventor is about 3 or 4 layers that get piled up ontop of OGL
(immediate mode) stuff. I've seen 20k poly inventor scenes take
bigger machines than your I2 to a crawl.
> Is ivview an old
>and possibly abandoned/crappy app?
>A 100x100 (20k triangles) mesh isn't that big and shouldn't
>be a problem for a machine that supposedly can do 1.5mil
>shaded tris.
>later,
>
>Dan
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>GEEKS: http://www.sunhelp.org/mailman/listinfo/geeks
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