[geeks] Itanium 32 bit performace.... hahahaha
Francisco Javier Mesa-Martinez
lefa at ucsc.edu
Sat Dec 20 03:25:22 CST 2003
On Tue, 9 Dec 2003 jdboyd at jdboyd.zill.net wrote:
>
> * I determined that it was transform bound by noting that it ran no
> faster in a 320x240 window than it did in a 800x600 window.
Then that is not transform based, but rather raster based.
> ** I used code from an OpenGL -> postscript demo to cache where every
> vertex was really located after the hierarchy of objects was
> transformed. SGI seems happy with things like this, but some source
> suggested that it may be sub-optimal for AGP based machines, which I
> somewhat disregarded on the theory that the SGI way was the one true
> way.
True dat.
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