[geeks] Itanium 32 bit performace.... hahahaha

Francisco Javier Mesa-Martinez lefa at ucsc.edu
Sat Dec 20 03:25:22 CST 2003


On Tue, 9 Dec 2003 jdboyd at jdboyd.zill.net wrote:

>
> * I determined that it was transform bound by noting that it ran no
>   faster in a 320x240 window than it did in a 800x600 window.

Then that is not transform based, but rather raster based.

> ** I used code from an OpenGL -> postscript demo to cache where every
>    vertex was really located after the hierarchy of objects was
>    transformed.  SGI seems happy with things like this, but some source
>    suggested that it may be sub-optimal for AGP based machines, which I
>    somewhat disregarded on the theory that the SGI way was the one true
>    way.

True dat.



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