[geeks] Education [was: [rescue] Mainframe on eBay]

Olaf Mersmann olafm at kimberly.tako.de
Sun Sep 25 11:13:05 CDT 2005


der Mouse wrote:
> This is *so* true.  I have been working, on and off, with the arcade
> game Tempest from 1980.  The entire game is in 24 kilobytes of ROM, and
> it's one of the best games I've ever played.  24K doesn't even hold a
> *bootloader* today, much less a full playable game.  (Of course, the
> game has some specialized vector-generator hardware.  I'd even go so
> far as to allow double the code size - 48K - for a general-purpose
> machine.  That's still less than the bootloader on my desktop machine.)

I know this is not a fair comparison because it uses tons of external 
libs (kinda like having custom designed hardware for a game isn't it 
:)), but kkrieger (http://www.theprodukkt.com/kkrieger.html) is a great 
example of what can be done with fairly modest on disk code size.

-- Olaf



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