[geeks] Dos and similar games
Charles Shannon Hendrix
shannon at widomaker.com
Sun Aug 6 22:33:19 CDT 2006
Sat, 05 Aug 2006 @ 10:43 -0500, Lionel Peterson said:
> Personally, I get confused when there are too many things for a given
> digit to do - for example, my son's basketball game has not only
> motion (joystick), but also uses the four top buttons, two triggers,
> and various combinations to effect certain actions in the game.
> Compared to Tetris (left or right rotate and "drop"), Space Invaders
> (left, right, shoot), or even Asteroids (left, right, shoot and
> accelerate) that basketball game is too complex for me...
Ah...
Basically what you are complaining about is poor user interfaces.
That's one reason I hate consoles. There is no useful skill involved in
those finger acrobatics. I can do it just as well as a 16 year old with
about the same amount of practice, but I just don't give a damn to do
it.
I like to actually use something in my brain besides motor control
neurons.
> But, to be fair, I play video games to relax/unwind and compare my
> scores to no one - the vast majority of my son's games are
> "competitive", multi-player games - mine are not.
I like games where the UI doesn't get in my way. None of them are
perfect, but a lot of them seem to go out of their way to make
it bad. Consoles are really bad, plus they have natural disadvantages
in comparison to a personal computer.
Then, you have games that don't even try to be good, and focus mostly on
eye-candy and controller fixation to win.
Bah!
--
shannon "AT" widomaker.com -- [There is a limit to how stupid people really
are -- just as there's a limit to the amount of hydrogen in the Universe.
There's a lot, but there's a limit. -- Dave C. Barber on a.f.c. ]
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