[geeks] D&D 4e is here
Phil Stracchino
alaric at metrocast.net
Mon Jun 9 16:45:16 CDT 2008
jodys at helluin.org wrote:
> On Mon, Jun 09, 2008 at 11:57:39AM -0700, Nadine Miller wrote:
>> Couldn't agree more. Having spent a large part of my game convention
>> time wading through people who confuse role-playing with pushing
>> miniatures around on a map ala "D&D", I'll stick to the margins with
>> games strongly oriented towards role-play like Eden's stuff (e.g.
>> Witchcraft, etc.), GOO's Tekumel: Empire of the Petal Throne, a little
>> known space opera-ish thing, and Warhammer (1e, preferrably, but I'll
>> play 2e with the right house rules).
>
> I've never been a convention gamer, so I probably have a different
> perspective. I've played some rules-light games that bog down in rules
> lawyering, DM fiat, and general unpleasantness. I've also played
> extremely fun games of Rifts, with no power-gaming, rules-lawyering,
> etc.
The group I used to play with used to joke that we played AAD&D. We
used the rules as a *basis*, built new rules on top of'em, and a lot of
the time we just winged it.
(The first major changes we made to the rules were to ditch all the
memorization nonsense and replace it with a mana-based spellcasting
system, and then we replaced the combat system with a D100-based one
that used a couple of simple but *consistent* rules instead of fifteen
different arbitrarily-bodged-together tables. Sure, we printed out the
resulting tables, for reference, but you could do all the required math
in your head in about five seconds.)
--
Phil Stracchino, CDK#2 DoD#299792458 ICBM: 43.5607, -71.355
alaric at caerllewys.net alaric at metrocast.net phil at co.ordinate.org
Renaissance Man, Unix ronin, Perl hacker, Free Stater
It's not the years, it's the mileage.
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