[geeks] Game GPU clusters for supercomputering
Joshua Boyd
jdboyd at jdboyd.net
Fri May 23 07:47:57 CDT 2008
On May 23, 2008, at 12:35 AM, Patrick Giagnocavo wrote:
> Joshua Boyd wrote:
>> And of course, you can get Cell blades from IBM and Mercury.
>
> I have a client that is perfectly satisfied with nVidia GPU for
> computing and has decided not to port to Cell. Part of the reason
> is cost, part of the reason is that nVidia is "good enough". Also
> Matlab has a plugin for the nVidia GPU, so he can quickly prototype
> stuff.
I'm surprised they don't have a MatLab plugin for the Cell yet.
> I don't think they are very cheap.
The deskside unit is half the capacity of the rack unit, and the
deskside unit is $5k.
>> The GPU stuff is cool looking, but there are a lot of things I
>> like better about the Cells. The Cells seem a bit more straight
>> forward to program. The Cells can take a lot more memory (first
>> generation is 2 gigs per chip instead of 1.5 gigs, but the new
>> model that just started shipping can take 32gigs per chip). The
>> Cells don't require a PC next to them. And long term most
>> importantly, the Cells seem to be much better in the documentation
>> department. With Nvidia, your choices are Cg, GLSL, or the CUDA C
>> compiler. The machine details aren't publicly documented. With
>> the Cell you have a lot of documentation and you have GCC, which
>> means you have C, C++, Objective C, Fortran, and ADA. I'm
>
> Just remember that being better technically doesn't necessarily
> mean it will be a hit in the marketplace.
I know. With the cost of IBM's blades being so expensive, and using
the PS3 being so unprofessional, I fear that Cell might not win in
the marketplace, and that would be terrible.
I really do like the GPU idea, but I will continue to have major
qualms with it as long as they don't open up a lot more.
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