[rescue] recommended: Final Fantasy movie
joshua d boyd
rescue at sunhelp.org
Sun Jul 15 22:47:37 CDT 2001
On Sun, Jul 15, 2001 at 05:16:04PM -0500, Shawn Wallbridge wrote:
> The limitations we ran into with BMRT are probably a bit unique. We were
> trying to render 4k frames at 16bit color. We ended up using the Maya,
> Houdini and Max renderers. They got the job done. I don't see us moving away
> from Max/Maya/Houdini until something better comes around, and I would think
> it would take a while before an OS project could match any of them.
That would do it. Does Pixar even work at that resolution? I got the
impression somewhere that they worked at 2k. Couldn't tell you what bit
depth.
> We do visual effects and post production for film and commercials. Our
> biggest (and coolest) project so far is the explosion at the beginning of
> Swordfish. Massive bullet-time like sequence. It took 8 months. Lots of CG
> elements all photo realistic.
So, has your company looked at all in investing in the Gimp? I guess a
few other companies are investing in it. Personally, for what I'd like to
see, I think a fresh start is probably needed. But, maybe 2.0 will be
flexible enough at handling video. It still isn't anywhere near being set
in stone.
Your company sounds like a place I might like to work (not that they would
yet have any reason to consider hiring me). I think I might be heading
towards working in smaller shops that are just large enough to need a few
programmers for custom effects work. I'd love to work at Buf.
I don't have anything to show though. I'm spend a lot of time studying
theory to be able to write me own graphics software (both for 2D effects
and 3D stuff), but I have very little access to how things are really
done. I just make up my theories, write them down, then wait till I have
the skills to code them (which I'm also working hard as I can around a
job and a little bit of a social life).
--
Joshua D. Boyd
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