[rescue] Flex your Onyx-type software...
Joshua D Boyd
rescue at sunhelp.org
Tue Oct 30 11:50:27 CST 2001
On Tue, Oct 30, 2001 at 04:48:56PM +0000, Paul Sladen wrote:
> > If you had an ASO or MCO you could do some really wild things with
> > Quake. Actually, you still could do some really wild things with quake,
> > but the easiest ones would be ASO/MCO based.
>
> Do tell some more, are there Quake Modellers? (I would goggle but at 3
> characters, and not even knowing what I'm looking for..).
There are quake level modellers out there, and character
modellers. Usually the two aren't the same program.
As to the ASO and MCO (assuming that is what you meant by 3 Characters),
the ASO is the Audio/Serial option (4 audio chanels and 8 serial ports, I
think), and the MCO is the Multi Chanel Option which takes one graphics
pipe (the Onyx can have 2 I believe, the Onyx2s can have more) and splits
it into 6 640x480 chanels. So, you could for instance drive a cave with
it, or 3 head mount users, etc.
So, what I mean by ASO/MCO mods being easiest, is it looks like it would
be easier to hack in fancy IO systems than it would be to beef up the
rendering quality to something more Onyx worthy, since it isn;'t even
Voodoo2 worthy currently. For starters, someone really needs to go and
hack it to support better than 8bit color maps. Perhaps dynamic lighting
would be reasonable... But of course, this breaks file compatibility (but
hopefully not network compatibility).
--
Joshua D. Boyd
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