[rescue] using blender alone is going to be painful

George Adkins george at webbastard.org
Tue Feb 26 23:02:51 CST 2002


> > Guess what, it seems that Blender is NOT multithreaded, so 16 R10K/195's
> > is no better than two.
>
> That sounds about right.  What can I say.  There is a limit to how picky
> one can be when on a budget, which describes me at all times.
>
Yeah, but if it can't even use more than 1 cpu, what was the point?
it's like building a formula-1 racecar, and then finding out that you get to 
wind it up with a big key...

> > Oh well, time to read the documentation for BMRT.
>
> The best place to start is the Renderman companion by Steve Upstil.  Did I
> make it clear that BMRT is a renderer only?  I don't remeber if I pointed
> that out of not.  A few people sit down and use it with just a text editor,
> but most people just export their files to RIBs, then hand modify if
> needed, then render.  
That's cool.  That means I can do the models and animation in Blender, and 
then output the frames to the renderer for the heavyweight work...


> BMRT can use all CPUs at once at least (it isn't
> threaded, it is just network aware, and you can run multiple instances on
> one machine).

*Sigh*, yet again, software without the ability to use the horsepower of the 
machine it runs on. <shakes head>  
If there's no multithreaded support, what was the point of porting this 
software to IRIX in the first place?

George



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