[rescue] using blender alone is going to be painful
George Adkins
george at webbastard.org
Tue Feb 26 23:02:51 CST 2002
> > Guess what, it seems that Blender is NOT multithreaded, so 16 R10K/195's
> > is no better than two.
>
> That sounds about right. What can I say. There is a limit to how picky
> one can be when on a budget, which describes me at all times.
>
Yeah, but if it can't even use more than 1 cpu, what was the point?
it's like building a formula-1 racecar, and then finding out that you get to
wind it up with a big key...
> > Oh well, time to read the documentation for BMRT.
>
> The best place to start is the Renderman companion by Steve Upstil. Did I
> make it clear that BMRT is a renderer only? I don't remeber if I pointed
> that out of not. A few people sit down and use it with just a text editor,
> but most people just export their files to RIBs, then hand modify if
> needed, then render.
That's cool. That means I can do the models and animation in Blender, and
then output the frames to the renderer for the heavyweight work...
> BMRT can use all CPUs at once at least (it isn't
> threaded, it is just network aware, and you can run multiple instances on
> one machine).
*Sigh*, yet again, software without the ability to use the horsepower of the
machine it runs on. <shakes head>
If there's no multithreaded support, what was the point of porting this
software to IRIX in the first place?
George
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