[rescue] octane question

Dave McGuire mcguire at neurotica.com
Sat Jan 19 22:25:14 CST 2002


On January 19, Joshua D Boyd wrote:
> > > > > Blender is growing on me.  The biggest difference is that it isn't
> > > > > really made for technical people, and it especially isn't made for
> > > > > solids.
> > > > 
> > > >   Ahh, tailored toward shapeshifters, eh?
> > > 
> > > Well, that depends on whether or not you consider fluids to be solid or not.
> > > I think of solid as meaning not hollow.
> > > 
> > > Anyway, I think subdivision surfaces can be considered solid, but they still
> > > aren't really usefull from a mechanical engineering perspective.
> > 
> >   JOSHUA.  Log out.  Go watch some TV.  That was a Deep Space 9
> > reference.
> 
> Yeah, I know.  But I would argue that Odo was a solid, i.e. he wasn't hollow,
> and thus would be best simulated using a solid system like blobby particles.
> 
> Of course, I bet that when they rendered Odo, they used something something
> like the marching cubes algorithm to turn his representation into a list
> of polygons.

  AAAAAAAaaaaaaaaaaaaaaaaaaa!!!!!

-- 
Dave McGuire
St. Petersburg, FL         "Less talk.  More synthohol." --Lt. Worf



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