[rescue] octane question
Dave McGuire
mcguire at neurotica.com
Sat Jan 19 22:30:08 CST 2002
On January 19, Big Endian wrote:
> >On January 19, Joshua D Boyd wrote:
> >> > > > > Blender is growing on me. The biggest difference is that it isn't
> >> > > > > really made for technical people, and it especially isn't made for
> >> > > > > solids.
> >> > > >
> >> > > > Ahh, tailored toward shapeshifters, eh?
> >> > >
> >> > > Well, that depends on whether or not you consider fluids to be
> >>solid or not.
> >> > > I think of solid as meaning not hollow.
> >> > >
> >> > > Anyway, I think subdivision surfaces can be considered solid,
> >>but they still
> >> > > aren't really usefull from a mechanical engineering perspective.
> >> >
> >> > JOSHUA. Log out. Go watch some TV. That was a Deep Space 9
> >> > reference.
> >>
> >> Yeah, I know. But I would argue that Odo was a solid, i.e. he
> >>wasn't hollow,
> >> and thus would be best simulated using a solid system like blobby particles.
> >>
> >> Of course, I bet that when they rendered Odo, they used something something
> >> like the marching cubes algorithm to turn his representation into a list
> >> of polygons.
> >
> > AAAAAAAaaaaaaaaaaaaaaaaaaa!!!!!
>
> Josh... hurry up and get into the real world (ie graduate) before you
> drive us insane.
THANK YOU. :)
--
Dave McGuire
St. Petersburg, FL "Less talk. More synthohol." --Lt. Worf
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