[rescue] SGI tidbits
Joshua D Boyd
jdboyd at cs.millersville.edu
Sat Sep 28 22:47:03 CDT 2002
On Sat, Sep 28, 2002 at 08:02:55PM -0700, vraptor at employees.org wrote:
> On Sat, 28 Sep 2002, Joshua D Boyd wrote:
>
> >On Sat, Sep 28, 2002 at 07:43:23PM -0700, vraptor at employees.org wrote:
> >> SGI tidbit:
> >>
> >> I had lunch with the SGI QA guy who handles ILM the other day,
> >> he told me a couple of interesting things...
> >>
> >> 1) If you are doing non-graphic work with your SGI, don't bother
> >> going over 192MB of memory.
> >
> >So, err, why do they sell Origins with several gigs of ram?
>
> I guess 'cause it's expected. Come on, we're talking SGI, here,
> when did logic have to do with anything they've built? (Like the
> last "rack" based SGI--didn't fit the 24"x24" footprint of every
> datacenter I've ever been in.)
I can't imagine that would really be the case. I doubt that even Pete
could seriously acuse them of that.
> >> 2) If you are working with Maya and texture maps, the O2 and
> >> the Onyx (memory is hazy on the 2nd--I remember the O2 because
> >> I have one) are the only ones that will handle in excess of 1GB
> >> texture maps.
> >
> >The onyx doesn't take a gig of texture ram. The only other SGI that
> >takes that much ram is the Onyx 3000 line with the just released IR4
> >board set.
>
> Like I said, I am hazy on it--I don't know SGI hardware. I didn't
> quiz him on the details, I just thought it was pretty crazy that
> the low-end O2 was capable of handling something I perceived as
> a high-end ability.
The O2 was a pretty unique machine. For medical imaging, it is perhaps
the best machine available other than certain proprietary devices and
the Onyx3000 line.
--
Joshua D. Boyd
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