was Re: [rescue] Gigabit Ethernet
Kevin
kevin at mpcf.com
Sat Aug 23 23:31:38 CDT 2003
Loki had business operation issues that would have
killed them even if they had decent sales (which they
didn't.) I don't believe the market is large enough to
support the linux game market. Maybe in a few years,
maybe never, either way i'd hate to be the one trying
to get VC for a company like Loki.
I used a few of their games, and i never had the
limited resolution issues though... wait a minute, now
that you mention it, i believe i did with SOF. UT and
Q3 were fine though.
/KRM
On Fri, 22 Aug 2003 23:50:24 -0400
Phil Stracchino <alaric at caerllewys.net> wrote:
> On Fri, Aug 22, 2003 at 10:58:23PM -0400, Shannon
> wrote:
> > That's fine if you like arcade games, or PC-titles
> > that feel like an arcade game.
> >
> > I really, really wish the better games were at
> > least available for Linux, and not just Windows.
>
> Seconded. Loki was doing a good thing with game
> ports to Linux, but they'd take a game that could run
> in anything from 640x480x8 to 1600x1200x24 and
> produce a Linux port that could run ONLY in an
> 800x600 window and ONLY at 15bpp or 16bpp, which
> meant the vast majority of Linux users couldn't run
> it without reconfiguring their X server.
>
>
> --
> .********* Fight Back! It may not be just YOUR
> life at risk. *********.: phil stracchino : unix
> ronin : renaissance man : mystic zen biker geek ::
> alaric at caerllewys.net : alaric-ruthven at earthlink.net
> : phil at latt.net :: 2000 CBR929RR, 1991 VFR750F3
> (foully murdered), 1986 VF500F (sold) :: Linux
> Now! ...Because friends don't let friends use
> Microsoft. :
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