[rescue] Spaceball + IRIX?
Kevin
kevin at mpcf.com
Mon Nov 10 09:27:31 CST 2003
Rhino does solids? What version? I worked with the beta for over a year but never went into it
after final. I think that was one of the longest public betas in history :)
Rhino and Max were a good combo back then. Max didn't have NURBS and when they added them it took a
while for them to mature. Patches were great in Max though. There was this really cheap plug in
(~$150) called Surface Tools where you created the frame work and it generated the patches over
them. Damn i loved that thing....
/KRM
On Fri, 7 Nov 2003 17:04:39 -0500
Kurt Huhn <kurt at k-huhn.com> wrote:
> On Fri, 7 Nov 2003 15:03:15 -0600
> Joshua Boyd wrote:
>
> > On Fri, Nov 07, 2003 at 03:57:42PM -0500, Kurt Huhn wrote:
> > >
> > > Really? I used a dual PPro200 with a FireGL1000Pro, and it worked
> > > *great* with 3DSMAX 1.2.
> >
> > Hardy har har.
> >
>
> Yeah, that was a lame attempt at a jab - and I forgot my smiley.
>
> >
> > 3.0 also runs nicely on that machine. Haven't used anything newer.
> > 2.x sucked so much. I couldn't believe anyone would want to use it.
> >
>
> I haven't used anything newer than 1.2 - because I found Rhino3D and it
> rocked all sorts of solid modeling goodness. It didn't have a renderer
> or an animator, but creating models was smooth as silk.
>
> --
> Kurt "I'm utterly clueless...."
> kurt at k-huhn.com Verisign VP Chuck Gomes
> _______________________________________________
> rescue list - http://www.sunhelp.org/mailman/listinfo/rescue
--
"Microsoft is fighting these initiatives (OSS in government) like a cornered badger on
amphetamines."
keyserver: http://pgp.mit.edu/
More information about the rescue
mailing list